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Hostile Planets – Implementation Notes

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Architecture

Hostile Planets is a standalone application built for desktop platforms. The game client handles all gameplay logic locally; online features such as leaderboards communicate with WDS backend services.

Key Components

Component Description
Game client Core application handling rendering, input, and gameplay simulation.
Backend services Cloud-side services for leaderboards and player data.
Platform integrations Steam achievements and cloud saves where supported.

Platform Support

Platform Status
PC – Windows Available
PC – Linux Available
Steam Deck Available (Verified)
Android Under consideration
iOS Under consideration

Development Status

Area Status
Core gameplay Available
PC (Windows/Linux) support Available
Steam Deck support Available
Additional environments Planned
Mobile port Under consideration

For current priorities and planned work, see the Roadmap discussions.


README · Overview · Getting Started · Gameplay